#games (175 links)
What would videogaming look like if it rejected the machine as a model for play, if more games incorporated gratuitous moments of relaxation from their constant, accelerated striving? Or if more games did not treat us as employees but as autonomous co-creators?
- Playful | Edge Online edge-online.com
Playful write-up from Edge.
Via headlessness.
- Rock Band® creators.rockband.com
Use our tools to author playable tracks. Upload and submit your tracks for review by the Rock Band Creators community. Approved tracks become available in the Rock Band Store and on the Xbox LIVE Marketplace*, and you get a cut of every purchase.
- Rock Band game platform opens to indie music | Digital Noise: Music and Tech - CNET News news.cnet.com
To program songs for the game, you or your developer friend first needs a membership to Microsoft's XNA Creators' Club, which was launched a couple years ago to let independent developers create casual games to sell through the Xbox Live Marketplace; a membership costs $49.99 for four months or $99.99 for a year. You'll then be able to get free tools and instructions from the Rock Band Creators Web site to convert your master recordings to the MIDI charts used by the game.
- Hiding data, content and technology in real world games slideshare.net
"We’ve combined some fun things, a treasure hunt / i-spy game which you play using your mobile, which generates a list of everything you’ve seen at an event (in an end of school holiday essay style), with geotagging and analytics. Your mobile number is the tracking cookie. We call the game And I Saw...”
- Daniel Nye Griffiths: Cheating and emergence danielnyegriffiths.org
Where this is all going is that the bigger and sandboxier games get, the more it is possible to play cat and mouse with the developers - to see if they have anticipated a particular response to stimuli, or whether unexpected actions can have a positive effect on gameplay - cheating without cheating, in effect.
An online role playing game that places the virtual world on top of the real world using the GPS inside your phone. Attack, chat and interact with your friends and anyone else around you.
- Rock, Paper, Shotgun: Dr Who’s new toy » RPS At E3: APB - The Most Important Game At E3 rockpapershotgun.com
"Jones said how most open city games tend to come with about 100 licensed tracks, but that they realised that most players would far rather listen to their own mp3 collection. But this is an online game. So they’ve done a deal with Last.FM to use their technology in such a brilliantly imaginative way. If you’re listening to a favourite track in your car, and drive past some other players, should they have the same track on their hard drive the game will find it, and they’ll hear it from your car as you go by. Should they not have it, the game will find a track that’s similar and play that instead." Pipped.
Via infovore.
I Fight Dragons is Chicago's finest (and quite possibly only) NES-Rock band. They have very detailed delusions of grandeur, most of which include gross misuses of Nintendo products in combination with music in the Popular Rock genre.
Videogaming exhibition in Manchester.
- Probability plc | m-gaming market brief probabilityplc.com
"Add the billion plus PC owners who, from time to time, leave their desks and you get a glimpse of the untapped reservoir of potential new gamblers which is the m-gambling marketplace." That sentence makes me feel a little ill.
- Akoha ~ Come Play It Forward akoha.com
The world’s first social reality game where you can earn points by playing real-world missions with your friends. Missions might include giving someone your favorite book, inviting a friend for drinks, or buying a friend some chocolate.
- HAND BAKED ARCADE handbakedarcade.co.uk
A temporary social space that can be setup anywhere from a club night to a squatted art space. We build the ultimate retro gaming area, working with whatever space we have from single monitor setups to multiple projected screens and full size arcade machines.
- Noby Noby Boy - Wikipedia, the free encyclopedia en.wikipedia.org
The player accumulates points by how much they stretch during gameplay. These points can be submitted online via a character called Sun to another character called Girl. Points submitted online by players to Girl will be added cumulatively, causing Girl to stretch. Beginning on Earth, Girl will stretch to the Moon, then to several other planets, each unlocking new playable environments for Boy to stretch in. The Noby Noby Boy team expects players to take between one and two weeks of cumulative play time to reach the Moon.
- Preoccupations: Our work (so far) this year preoccupations.org
Via infovore.
- Crayon Physics Deluxe crayonphysics.com
It's out! But it's PC only, which is a shame. "A 2D physics puzzle / sandbox game, in which you get to experience what it would be like if your drawings would be magically transformed into real physical objects. Solve puzzles with your artistic vision and creative use of physics."
Covering every current platform (PC/Mac/Linux, PSP, PS3, Xbox 360, DS, iPhone, N-gage), the 20 isn't just a list of independently made and under-appreciated games, it's a list of the games that celebrate what makes Offworld Offworld: the beautiful and the bizarre, and the games trying to push the medium forward and give us something we've never seen before, in whatever incremental way.
Via infovore.
- The Diablo 2 Wiki @ Diablowiki.Net diablo2.diablowiki.net
Urgh. Must not get sucked back in to pointless grindy game.
- GOG.com gog.com
Purchase and download DRM-free classic PC games.
Via shrinkwrapped.
- Google's Android Gets Game - Forbes.com forbes.com
"The [service] attracting the most buzz is "WiFi Army," a first-person shooter game currently in beta. Like a mash-up of laser tag and the parlor game Assassin, participants meet on the street (using Google Maps) and "shoot" each other with their phone cameras."
- Clever Wario Land ad uk.youtube.com
Very smart.
Via shrinkwrapped.
Companies should create rich and immersive website experiences, drawing from some of the techniques for game design to build brand affinity and differentiate their sites.
ARGs are not grassroots. They are not about community, or word-of-mouth. They really are about saturating the market with brands in order to generate interest in something, just the way old-fashioned advertising is.
Urban game based on cameraphones and the use QR-Codes.
- Radiant Silvergun - Main Story emuxhaven.net
Now that it's done · · · · · I've begun to see the reason why we are here.
He reveals the philosophy behind his successful flOw, the most-downloaded game on the PlayStation Network, and what led to the creation of Flower, thatgamecompany's follow-up.
- Law 37 - making Sleeper Cell, an alternate reality game for Cancer Research UK law37.com · Archived on
An alliance of creative folk - game designers, coders, writers - working together to create pro bono, pro-social games.
- Inside Innovation with Colin Stewart » Blog Archive » 11 innovation lessons from creators of World of Warcraft - OCRegister.com innovation.freedomblogging.com · Archived on
The following lineup of innovation lessons emerged from a video game conference, an interview, and several experts’ comments.
- Eve Online Creator Reynir Harðarson | Rock, Paper, Shotgun: For The Purposes of Ballyhoo rockpapershotgun.com
"I don’t give a crap whether you liked Eve, or found it boring, or unplayable or anything else: what you need to understand are the principles that are at its foundations, because they’re principles that can be applied to stop MMOs becoming stale and
- space invaders > the story of an invasion space-invaders.com
- Play A Multiplayer Online Game While Surfing The Web: PMOG techcrunch.com
PMOG, which is currently in private beta with 150 or so users, is a Firefox add-on that lets you interact with other users asynchronously on websites you visit.
"When testing time came around, we found a way to make it fun… QA Deathmatch." Fun being a relative term in this instance.
- We <3 PS2: A Year In Review - PS3 Fanboy ps3fanboy.com
"Some of the more notable releases on the PS2 in 2007." So I have a PS2. What of it?
- Summary of my Playful IAs argument (Leapfroglog) leapfrog.nl
A lot of traditional IA practice doesn’t make sense anymore. Instead of directly designing an information space, you’re better off designing the rules that underly the generative construction of such spaces.
- headlessness - The PARP Manifesto headlessness.com
Lest it disappear from the web completely, the PARP manifesto, as written for the PARP group in the Game Neverending.