#facebook (63 links)
After the arbitrator ordered Wynn-Williams to stop promoting her book, Stone, the Meta spokesperson, took to Threads with a link to the decision, writing, “This ruling affirms that Sarah Wynn Williams’ false and defamatory book should never have been published.” Commenters rushed in to block his victory lap: “i am now 500× more interested in this book!” “great sales pitch - thx big dog.” “Thanks for the heads up. Hadn’t heard about this one, but now excited to read it.”
- The TikTok War – Stratechery by Ben Thompson stratechery.com
- chrisvxd/og-impact github.com
A free API for generating social media images
- chrisvxd/puppeteer-social-image github.com
Create dynamic social share images using HTML + CSS via puppeteer 🎁
#DeleteFacebook has gathered momentum since the Cambridge Analytica fallout.Photograph: Mladen Antonov/AFP/Getty Images F or too many people considering leaping…
Google used to be the main source of referral traffic for web publishers. Then Facebook eclipsed it. And now, Google is back on top again. Over the course of…
At the end of June, Mark Zuckerberg announced that Facebook had hit a new level: two billion monthly active users. That number, the company’s preferred ‘metric’…
- The Like Button Ruined the Internet theatlantic.com
Here’s a little parable. A friend of mine was so enamored of Google Reader that he built a clone when it died. It was just like the original, except that you…
- Self-segregation: how a personalized world is dividing Americans theguardian.com
Self segregation: ‘what Facebook does do is mirror a trend that’s been unfolding in the US for the last 20 years’.Photograph: Shannon Stapleton/Reuters I t’s a…
- The technology behind preview photos code.facebook.com
First impressions matter, whether you're on a first date, in a job interview, or just choosing new decorations for your house. Some of the first things you see…
- Facebook suspends Domain Insights, changing rules of the road for new publishers - Digiday digiday.com
On the last day of June, Facebook dammed up a stream of audience data that publishers once used to see how their content performed inside Facebook. Late last…
The “surveillance business model” of building up detailed electronic dossiers on internet users in order to predict what they want to buy and how to sell it to them produced some genuinely impressive results in its early years. The serendipity of seeing an ad for something you had been thinking about proved very powerful in the early days of Facebook and the first generation of “retargeting” services.
But a look at Facebook’s ad-card rates shows that the novelty of this technique wears off fast. Facebook was founded on the premise that it could use its mounting dossier on your behavior to figure out how to sell you things faster than your natural defenses would repel its pitches. If that ideology was borne out, you’d expect to see the company’s cost-per-thousand ad rates climbing into the stratosphere. Instead, they’re damned close to the rate you’ll pay for regular, minimally targeted display advertising elsewhere.
- The end of social - O'Reilly Radar radar.oreilly.com
When you take the friction out of sharing, you also remove the value.
Via monospaced.
- Introducing iframe Tabs for Pages - Facebook Developers developers.facebook.com
Via markrocky.
- The Real Life Social Network v2 slideshare.net
Massive, quite useful presentation from Paul Adams at Google
- ThinkUp: Social Media Insights Engine thinkupapp.com
Captures your posts, replies, retweets, friends, followers, and links on social networks like Twitter and Facebook [...] in a database you control, and makes it easy to search, sort, filter, export, and visualize in useful ways.
- Hacker News | Yes, and that's an important observation. I'm not willing to accept that it's im... news.ycombinator.com
I'm not willing to accept that it's impossible to create a legitimately enjoyable game experience in the confines of the short attention span Facebook model, though. Scrabble, for example, lends itself perfectly to asynchronous, light, casual play (cf Scrabulous, Words with Friends). But it's legitimately fun at the same time. You're rewarded for imaginative approaches to solving problems. You can play with no skill or lots, but either way, you'll always find ways to get better. Most important: You're genuinely spending time with your friends. Sharing an experience that creates a memory. This is a big deal. This is missing from almost every other pseudo-social game.
- Anthropology in Practice: The Psychology of Liking anthropologyinpractice.com
Via askush.
- Facebook | Advertising facebook.com
- Choosing between an FBML or IFrame Application - Facebook Developer Wiki wiki.developers.facebook.com
- 6 Tips for Running Promotions Within Facebook’s Guidelines insidefacebook.com
The big one is basically spend at least $10,000 on Facebook advertising in order to get an account manager in order to get approval.
- Spotify - the next generation - Spotify spotify.com
New Spotify with a number of interesting new features.
- Facebook Allowed Automatic Data Sharing Last November | Social Hacking theharmonyguy.com
The current Facebook privacy policy already allows your “publicly available information,” which includes your name, gender, geographic region, friends list, fan pages, and your content marked “everyone,” to be automatically shared with external web sites when you visit them. The only thing apparently preventing this from happening right now is technology – Facebook has not yet rolled out an official means for Facebook Connect sites to automatically access such data. Apparently they soon plan on adding that technology for certain “pre-approved” sites, an update which the newer governing documents make more explicit.
This is brilliant. But argh, Farmville. "The secret to Farmville’s popularity is neither gameplay nor aesthetics. Farmville is popular because in entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms. In turn, they are obligated to return the courtesies. As the French sociologist Marcel Mauss tells us, gifts are never free: they bind the giver and receiver in a loop of reciprocity. It is rude to refuse a gift, and ruder still to not return the kindness."
- Game Design, Psychology, Flow, and Mastery - Blog - External Rewards and Jesse Schell's Amazing Lecture sirlin.net · Archived on
"The unspoken premise of [Jesse Schell's] DICE 2010 lecture is that people are prisoners to external reward systems. "External reward" is practically a curse word to me, a thing I'm ever vigilant against. I don't need experience point systems giving me a false sense of mastery, or Xbox "achievements" for watching the opening movie of a game (that's a real one). But people absolutely are driven by external rewards. So much so that Schell doesn't even question it, he simply takes it as given."
Via infovore.
- Facebook Developers | Tools developers.facebook.com
API and FBML test consoles plus Facebook Connect playground.
The general rule of thumb is – if you don’t actually need to use any scripted languages like PHP or ASP, and you don’t need to access the API to get the user’s information for any reason, you probably don’t actually need an application.
- Fan Box - Facebook Developer Wiki wiki.developers.facebook.com
Info on the new(ish) embeddable Fan Box for Facebook Pages.
- WHOPPER® SACRIFICE - Sacrifice 10 friends from Facebook for a free WHOPPER® whoppersacrifice.com
Clever. Evil.
- TechCrunch UK » Blog Archive » MySpace looks to mobile to take the fight back to Facebook uk.techcrunch.com · Archived on
According to a recent Nielsen Mobile Advertising Report MySpace Mobile is the leading mobile social networking site in Europe, occupying first or second position in four of the five key markets measured. Visiting social networks on mobile phones is experiencing big growth in Europe.
According to the company behind the widely used sharing widget ShareThis, after emailing a link, the most popular method of sharing is now Facebook. The numbers are interesting - but there are also some big caveats to keep in mind.
- No Man’s Blog - This is how you should end a facebook campaign no-mans-blog.com
Learning to say a polite thank you, goodbye and see you later to your consumers isn’t always easy but that’s the right way to behave with short-termed SNS activity.
- With friends like these ... guardian.co.uk
Facebook has 59 million users [but] you won't catch Tom Hodgkinson volunteering his personal information - not now that he knows the politics of the people behind the social networking site
- Facebox 1.0 famspam.com
A jQuery-based, Facebook-style lightbox which can display images, divs, or entire remote pages.
- DataPortability.org - Share and remix data using open standards dataportability.org
"Standardized Data Portability is the next great frontier for the web. As users, our identity, photos, videos and other forms of personal data should be discoverable by, and shared between our chosen tools or vendors." Not sure how I missed this.
- If all your friends jumped off of a bridge… at Ben Brown, Internet Rockstar benbrown.com · Archived on
The big problem with Facebook is the plain fact that it’s an extremely annoying piece of software. I could go on for paragraphs and paragraphs about all the stupid, nasty, and sometimes scary things Facebook has done
Facebook doesn't exist to be good in the sense that Google wants (wanted?) to be [..] Your network of friends and the data you share amongst them happens to be a nutrient-rich bath in which advertisements can flourish and spawn.
- How Your Creepy Ex-Co-Workers Will Kill Facebook -- Facebook -- InformationWeek informationweek.com
Cory Doctorow describes how Facebook and other social networks have built-in self-destructs: They make it easy for you to be found by the people you're looking to avoid.
- No Man’s Blog - Facebook Applications Trends Report #1 no-mans-blog.com
A systematic analysis of the 100 most popular applications - those that have at least 1million users - in an attempt to get a better grasp on favoured activities that take place in this global playground.
- advertising practitioner: the uncanny valley of advertising russelldavies.typepad.com
"This online marketing revolution is going to generate quite a lot of these creepy feelings. We're going to be wondering how companies know so much about us, why they're talking to us in such a familiar way and how come they get everything just slightly w
Those of us older than 25 can't imagine a life without e-mail. For the Facebook generation, it's hard to imagine a life of only e-mail, much less a life before it.