#ux (239 links)
- Microinteractions | Design with Details microinteractions.com
This book provides a new way of thinking about designing digital products: as a series of microinteractions that are essential to bringing personality and delight to applications and devices.
Hear, hear.
- LukeW | Evolving E-commerce Checkout lukew.com
- Truth and Dare - Out of the echochamber into the fire slideshare.net
- LukeW | Touch Gesture Reference Guide lukew.com
Contains: 1) an overview of the core gestures used for most touch commands 2) how to utilize these gestures to support major user actions 3) visual representations of each gesture to use in design documentation and deliverables 4) an outline of how popular software platforms support core touch gestures.
- adaptive path » blog » Peter Merholz » The Pernicious Effects of Advertising and Marketing Agencies Trying To Deliver User Experience Design adaptivepath.com · Archived on
Ranting, some purpose.
- The Real Life Social Network v2 slideshare.net
Massive, quite useful presentation from Paul Adams at Google
- Pawned. Gamification and Its Discontents slideshare.net
Excellent presentation from Playful 2010.
Via tomtaylor.
- My First Week with the iPhone | Behind the Curtain behindthecurtain.us
Last Wednesday, my life changed forever. I got an iPhone. I consider it the greatest thing to happen to the blind for a very long time, possibly ever. It offers unparalleled access to properly made applications, and changed my life in twenty-four hours. The iPhone only has one thing holding it back: iTunes. Nevertheless, I have fallen in love.
Rather useful insights into browser usage.
- Dark Patterns: Black Hat, Anti-Usability Design Patterns darkpatterns.org
Dark Patterns are [...] not mistakes, they are carefully crafted with a solid understanding of human psychology, and they do not have the user’s interests in mind. The purpose of this site is to catalogue various common types of Dark Pattern, and to name and shame organizations that use them.
Via alastc.
At An Event Apart in Minneapolis, MN Dan Cederholm illustrated the potential of CSS3 to enhance the user experience in modern Web browsers by walking through The CSS3 Experience. Dan used a showcase site he created to illustrate CSS3 in action at: Things We Left on the Moon.
New eye-tracking system using webcams. Clever!
- Game Mechanics - the new black - Jon Carder joncarder.com
"Over the next decade we’ll see game mechanics become ubiquitous amongst companies. Consumers will migrate in droves to companies who properly deploy game mechanics because doing business with them is more fun, rewarding and even addictive." Makes me feel slightly queasy.
- What is the most clicked Firefox button? - InternetNews:The Blog - Sean Michael Kerner blog.internetnews.com · Archived on
By a landslide the 'Back' button was the most clicked of all navigation buttons which include the Back, Forward, Reload, Stop, and Home buttons. Across Windows, Mac and Linux 93.1 percent of users clicked the button at least once over the course of a five-day period. In total the study reported that users clicked on the back button 66 times over the course of five days.
- cookin'/relaxin': A guide to building prototypes cookinrelaxin.com
This.
People will look very far down a page if (a) the layout encourages scanning, and (b) the initially viewable information makes them believe that it will be worth their time to scroll.
- THE MOVEMENT: Method Cards methods.themovement.info
The Movement Method Cards are a collection of strategies gathered to inspire, guide, and elevate the creative process. Use the cards to spark ideas, facilitate conversations, categorize strategies, or for designing your own design processes.
- Life Below 600px | I Am Paddy iampaddy.com
The fold is one of those guidelines that has been thrown about so much that it's now become a 'rule' of web design (or maybe more appropriately a 'ball and chain' of web design) with web designers blindly obeying without question.
- Google Code Blog: Introducing Google Browser Size googlecode.blogspot.com
I'm not sure I approve.
- Log in or sign up? - Leah Culver's Blog blog.leahculver.com
Sometimes I put my log in information into the register fields.
Me too! I hate that not only do I feel stupid, I have to retype everything again.
Via smitchio.
- BBC NEWS | Technology | M&S website voted user-friendly news.bbc.co.uk
"John Lewis maintained its third position while fourth and most improved was Boots." Yay and stuff.
"Even today, people will cite the ancient, irrelevant rule of The Fold as if it's still law. In fact, I was just talking to a friend of mine who expressed his frustration at dealing with a middle manager who was using the "content must be above the fold" rule as a weapon, and demanding that all page content appear above the fold. It's terribly misguided."
- The Trouble with Lightbox (and its Variants) - Monday By Noon mondaybynoon.com
Breaking the back button, proposed fix.
Via alastc.
"[Imaginary Landscape] performed a comparison of an 11-field Contact Us form with a 4-field Contact Us form. They found contact form conversions increased 120% when the number of fields was reduced from 11 to 4 (a 64% decrease)." Not surprising but metrics are useful.
- fivesecondtest fivesecondtest.com
A simple online usability test that helps you identify the most prominent elements of your user interfaces.
Summary: just be consistent, whichever way you go.
A Treejack survey will show you the parts of your IA that work well, and the bits that need more work. Get answers to questions about which labels work best, whether a structure is too deep and where to put certain types of content. Think of it as analytics for a website you haven't built yet.
Get answers to questions about which labels work best, whether a structure is too deep and where to put certain types of content. Think of it as analytics for a website you haven't built yet.
- Tools of Engagement: The New Practice of User-Centered Design, by Robert Fabricant - Core77 core77.com
We have been operating under the assumption that the primary challenge is to convince businesses to focus on fulfilling user needs with higher quality products, with more meaningful experiences. But what if the 'users' themselves are the problem? What if users represent not a coherent set of needs but a messy mix of desires and influences? What, ultimately, is the role of the designer in sorting through these desires to determine which should drive our design decisions? And what frameworks, other than intuition, should we use to make these judgments?
Missing. The. Point.
Jeremy Keith's notes from Jared Spool's talk at An Event Apart Boston.
- Jared Spool: Revealing Design Treasures From The Amazon slideshare.net
Spool's excellent talk on Amazon from An Event Apart Boston.