#ux (239 links)
- outbreak » Messing up the interface (written on December 13th, 2007 by Marko Mrdjenovic) friedcellcollective.net
"Let’s say you’re designing an interface for a contact form. There are a lot of people involved in the problem and they all have their own issues they want resolved." Contrived but useful example of how forms can get compllicated.
- SAKUZAKU » Blog Archive » I’ve Reached My Limit: Approaches to Character Limit Cutoffs blog.wearesakuzaku.com · Archived on
"In real life, it’s important (and polite) not to obtrusively interrupt someone when they’re in the middle of something, and, of course, this carries over to website usability as well. So, how should we enforce form field character limits [...] ?
"What I’ve seen in our work is that form factor, though important, is not crucial. In fact, it might be a misleading concern. The thing that’s interesting about designing for mobile isn’t the form of the device. It’s that the device comes with you
If however, you start off by thinking about web pages, site maps, left hand navigations and visual design you will very quickly photoshop yourself into a corner. You will find it difficult to create a web of data.
- UI-patterns.com ui-patterns.com
User Interface Design pattern library.
- Virtual Hosting Blog » Scientific Web Design: 23 Actionable Lessons from Eye-Tracking Studies virtualhosting.com
A few tips from eye-tracking studies
"Typography has an important place in the web at the moment. Social interaction, and how to design for it, it a hot design topic [...] But don’t forget that the medium of social interaction is language, and the way language is shaped and looks is typogr
- In Appreciation of Measures That Tell Stories - Boxes and Arrows: The design behind the design boxesandarrows.com
Click streams have made room for bounce rates, search analytics, and so much more. If we play our cards right, we can reduce and synthesize the raw data and give our clients more meaningful information that foments action.
Instead of cluttering client sites with this kind of widget I’ve started adding a set of pages with information that helps the user resize text in their browser.
- The Experience Stack (Schulze & Webb) schulzeandwebb.com
Matt Webb's excellent dConstruct presentation; "...highlights products demonstrating different layers of the experience stack, and the rationale for designing for good experience."
- Pulse Laser » Blog Archive » The Experience Stack revisited schulzeandwebb.com
The experience stack is a way of thinking about the different levels at which experience design operates.
- Peter Van Dijck’s Guide to Ease » Blog Archive » IA for beginners: long pages work. poorbuthappy.com
"Scrolling works. Long pages work. Anything else tends to be informationarchitecturitis (which I define as “the practice of adding too much structure when it’s not needed and even gets in the way”)." But not all the time, naturally.
Because secondary actions can have negative consequences, especially when used unintentionally, I’ve often argued they should be absent from forms.[...]That said there are situations where secondary actions make sense.
"Pagulayan runs a testing lab for Bungie that looks more like a psychological research institute than a game studio. The room we're monitoring is wired with video cameras that Pagulayan can swivel around to record the player's expressions or see which but
- adaptive path » blog » Dan Saffer » UXweek2007: Leisa Reichelt on Waterfall Bad, Washing Machine Good adaptivepath.com · Archived on
Notes from Leisa Richelt presentation.
The more engaged users are, the more features an application can sustain. But most users have low commitment -- especially to websites, which must focus on simplicity, rather than features.
Holding on to this disbelief – this myth that users won’t scroll to see anything below the fold – is doing everyone a great disservice, most of all our users.
- Lessons From Google Mobile - Boxes and Arrows: The design behind the design boxesandarrows.com
Some good points about mobile development.
One-Sheeters are quick and easy marketing tools for information architects. They're like mini brochures to advertise IA deliverables and promote the IA practice in your company.
The very existence of the new, updated book hints that usability guidelines evolve over time. In one of the first chapters, Nielsen makes this explicit by revisiting earlier web usability issues to see how much they've improved in seven years. Each
"[With eyetracking] we can see that a user may navigate the page of an interface that houses the info she wants," she said, "but if the text is poorly presented, or the navigation is cluttered, or there are too many superfluous images so she cannot easily
- Better Content Management through Information Architecture - Boxes and Arrows: The design behind the design boxesandarrows.com
To implement a successful content management system, we have to go beyond business process and technology and understand how the organization, as an organism, interacts with and uses its content.
On any given Web page, users will either: 1. click something that appears to take them closer to the fulfillment of their goal, 2. or click the Back button on their Web browser.
It’s common for people to ask for improvement figures, and usability just doesn’t work quantitatively, so it’s good to have some defensive arguments up my sleeve.
- Transitioning from User Experience to Product Management - Boxes and Arrows: The design behind the design boxesandarrows.com
Becoming a product manager is a logical move for many UX practitioners, as it requires many of the same skills, traits, and competencies involved in crafting a user experience. Additionally, product management is a common role within many organizations, m
- Tantek's Thoughts — 2007 February tantek.com
Three Hypotheses of Human Interface Design: "I'm calling these hypotheses instead of laws because they have yet to be proven out through rigrous scientific study and critique. I've developed them merely from anecdotes and examples."
- Garrett Dimon / Documenting Interface Design garrettdimon.com
I’ve done my best to migrate away from traditional documentation methods and find ways that actual help others visualize what the end product should look like.
Heuristic evaluation is a technique that involves analysing the usability of a website against a set of general usability precepts.
- Creating Passionate Users: What comes after usability? headrush.typepad.com
"Thanks for giving me something useable, well-designed, and useful. Now, can you make it as engaging as a game or sport? Can you keep me so immersed that time and all the clutter of daily existence drops away? Where I'm under a spell that's never broken b
- Amberlight - User Centred Research and Design Services amber-light.co.uk
London based Human-Computer Interaction (HCI) Consultancy who provide user-centred research and design services to clients and partners in the UK and internationally.