gamesdesignsimulationHow years of research built Grand Theft Auto VI’s obsessively detailed world
How years of research built Grand Theft Auto VI’s obsessively detailed world theguardian.com
The more Rockstar games go down this path, the more they've felt like world/life simulators with added gaming layers. I'm not sure detail and fidelity are really what makes immersion and flow state happen, but I'm interested to see this approach's state of the art in GTA VI.
GTA VI takes us to Leonida, virtual Florida, and as with Rockstar’s previous games it is gratuitously, absurdly detailed, from the macro level to the micro; from architecture and geography down to the smallest of details – such as the clothes that the pedestrians are wearing, the street art, the flyers on cafe walls and the insides of fridges.