Anglepoised Notes

Real-world smeariness

We won’t need to spend all our time pounding keys and clicking mice inside our web browsers. Instead, we’re going to end up with the internet smearing itself all over the world around us, visible at first in glimpses through enchanted windows, and then possibly through glasses, or contact lenses, with embedded projection displays.

Charlie Stross, LOGIN 2009 keynote: gaming in the world of 2030

I’m hoping this will be the difference between old new media and new new media; real-world smeariness.

Posted in: linklog


Paul Love

Written by Paul Love who lives and works in Edinburgh building useful things.